

Accounts make cross-platform play possible, allowing you to play online game modes with your friends on all platforms.Īctivision accounts also enable cross-progression on all accounts you have linked to your Activision account. While the 6v6 matches sometimes use the much-maligned P2P servers, they at least run at 50hz.With the introduction of crossplay in Call of Duty: Black Ops Cold War, players who wish to play online are now required to log in to an Activision account. The issue, however, is that these dedicated servers are heavily damaged by low tick rates of 20 hertz. While CoD has a history of inconsistent dedicated servers, and it can be frustrating to see 6v6 modes using P2P servers, it should at least be seen as a positive that large-scale modes like Fireteam Dirty Bomb and Combined Arms feature purely dedicated servers. Larger modes, on the other hand, purely use non-P2P connection.

For example, 6v6 modes use a mix of player to player connection and dedicated servers. One adjustment that will take some work has to do with the netcode, as Battle(non)sense points out that not all CoD matches are using dedicated servers. While the Black Ops Cold War beta saw major improvements during the trial period’s runtime, fans believe there are still things that need to change before (and likely after) launch.

RELATED: Call of Duty: Black Ops Cold War Beta Menu Hides CIA Easter Egg Still, fans may want to start hoping for some changes soon, as the findings do not show the Black Ops Cold War servers in the best light. Though Battle(non)sense’s data is taken purely from the Black Ops Cold War beta, and as such is subject to change, the information will likely stay consistent upon the game’s launch due to it only being a few weeks out. In turn, major discoveries regarding the Black Ops Cold War servers have been made by a network analyst named Battle(non)sense - and the findings could prove troublesome for CoD fans. Call of Duty: Black Ops Cold War recently saw the conclusion of its multiplayer beta, and fans have already begun picking apart data from the game ahead of its release.
